White Magikoopas are Magikoopas that wear white robes. Unlike regular Magikoopas, White Magikoopas have one other magic ability, as well as attack. Besides just attacking with a magic beam, they can restore another enemy's health (or their own) by five. They can also restore everyone's health by three if every enemy is weak. Like all colored Magikoopas, they will run away if they are alone. These are arguably the worst colored Magikoopas because if ignored, they can heal every enemy in combat. This is demonstrated when Mario encounters a white Magikoopa with many Putrid Piranhas in the Jade Jungle. It is better to take these first as they can heal. They are very annoying for this reason of HP recovering.
Tattles[]
Paper Mario: This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
Paper Mario: The Thousand-Year Door: That's a White Magikoopa. It's a Koopa wizard dressed in white. Max HP is 7, Attack is 4, and Defense is 0. It attacks with magic and can replenish its allies' HP. Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone. ...Which is totally lame, 'cause then you can't tell the real deal from the copy!
Copy Tattle: That's a White Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one!