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WARNING!: Plot Details Or Spoilers May Follow.


Charts and information come from: https://tcrf.net/Paper_Mario

Unused Enemy Formations[]

Values Enemies Notes
00, 02 Goomba x3 It seems Goomba Road was to be quite a bit longer, since there's almost as many unused formations as there are used ones.
00, 03 Goomba

Paragoomba

00, 04 Goomba x4 Most likely removed due to difficulty, seeing how four Goombas can do quite a bit of damage before you can use Action Commands.
00, 05 Goomba

Spiked Goomba

The exact same formation appears later on in Pleasant Path.
00, 06 Goomba x2

Paragoomba x2

Again, probably removed due to difficulty.
00, 07 Paragoomba
05, 00 Goomba x2
05, 05 Spiked Goomba

Goomba x2

05, 07 Spiked Goomba x4 Possibly removed for the same reason as the four Goombas formation in Goomba Road.
05, 0A Koopa Troopa x3
05, 0C Koopa Troopa x2

Spiked Goomba

05, 0E Koopa Troopa

Paragoomba x2

05, 10 Koopa Troopa x2

Spiked Goomba
Paragoomba

Similar to a used formation, but with two Koopas instead of a Paratroopa and a Koopa.
05, 12 Paratroopa

Koopa Troopa

Similar to a used formation, but with a Koopa Troopa instead of a Paratroopa.
05, 13 Paratroopa

Koopa Troopa
Spiked Goomba

Similar to a used formation, but with only one Spiked Goomba.
05, 15 Fuzzy Easier versions of the Fuzzy formation in Koopa Village.
05, 16 Fuzzy x2
06, 02 Koopa Troopa x3 Similar to used formations with one and two Koopas, respectively.
06, 06 Koopa Troopa x2

Bob-omb

Similar to a used formation with two Bob-ombs, making this one of the few unused formations that's actually easier.
06, 09 Paratroopa x3 Similar to a used formation with two Paratroopas.
06, 0B Paratroopa x2

Koopa Troopa

Similar to a used formation with one Paratroopa.
06, 0C Paratroopa x2

Koopa Troopa x2

Similar to the previous formation.
06, 0E Paratroopa

Bob-omb x3

Similar to a used formation with two Bob-ombs.
06, 0F Bob-omb Almost every formation with Bob-ombs in the front is unused. The only one that's used is a formation with two Bob-ombs, which is used for all three Bob-omb field encounters.
06, 11 Bob-omb x3
06, 12 Bob-omb x4
06, 13 Bob-omb

Koopa Troopa

06, 14 Bob-omb x2

Koopa Troopa

06, 15 Bob-omb

Koopa Troopa x2

06, 18 Bullet Bill x2 Similar to a used formation with three Bullet Bills.
06, 19 Bullet Bill
09, 02 Cleft x3 Similar to two used formations with one and two Clefts, respectively.
09, 08 Monty Mole x4 Similar to three used formations with one, two, and three Monty Moles, respectively.
09, 0A

09, 0B

Monty Mole x2

Cleft

Similar to a used formation with one Monty Mole.
0A, 0F Bandit x2

Pokey x2

0A, 10 Bandit x2

Pokey

A formation consisting of a Pokey between two Bandits. A nigh-identical formation is used, but consists of two Bandits being placed before the Pokey.
0B, 02 Pokey Mummy Similar to two used formations consisting of two and three Pokey Mummies, respectively.
0B, 04 Pokey Mummy x2

Swooper x2

Similar to a used formation with one Swooper.
0B, 05 Swooper x2 Swoopers are never found on the field, so these go unused.
0B, 06 Swooper x3
0B, 08 Stone Chomp x3 The Stone Chomp minibosses are always fought in groups of two, leaving this formation unused.
0B, 0D Ceiling Buzzy

Buzzy Beetle

There is only one Ceiling Buzzy on the field in the entire game, leaving this unused.
0B, 0E Buzzy Beetle

Ceiling Buzzy

Similar to a used formation that includes a Swooper.
0B, 10 Buzzy Beetle

Ceiling Buzzy x2

0B, 11 Ceiling Buzzy x3 There is only one Ceiling Buzzy on the field in the entire game, leaving these unused.
0B, 12 Ceiling Buzzy x4
0B, 13 Ceiling Buzzy x2, Swooper
0D, 03 Forest Fuzzy

Piranha Plant

Similar to multiple used variants, which have two or three Forest Fuzzies and one or two Piranha Plants.
0D, 08 Piranha Plant Similar to multiple used variants with two, three, and four Piranha Plants.
0D, 0C Piranha Plant

Forest Fuzzy

Similar to multiple used variants with two Piranha Plants or two Forest Fuzzies.
0D, 11 Bzzap! x3 Similar to the used variant with two Bzzaps!.
0E, 04

0E, 05

Hyper Goomba x3

Hyper Paragoomba

Similar to a used variant with two Hyper Goombas.
0E, 0B Hyper Cleft x2 Similar to used variants with one or three Hyper Clefts.
10, 06 Red Shy Guy

Medi Guy x2

Many of the Shy Guy formations go unused, because Shy Guys on the field only ever appear with other Shy Guys. Interestingly, all of these formations feature at least one Medi Guy.
10, 07 Blue Shy Guy

Groove Guy
Medi Guy

10, 08 Yellow Shy Guy

Spy Guy
Medi Guy

10, 0A Pink Shy Guy

Pyro Guy
Medi Guy

10, 0B Pink Shy Guy

Groove Guy
Medi Guy x2

10, 0C Green Shy Guy

Sky Guy
Medi Guy

10, 0D Sky Guy x2 Similar to a used formation with two Sky Guys and a Yellow Shy Guy.
10, 0E Sky Guy

Yellow Shy Guy

10, 10 Sky Guy

Medi Guy

10, 11 Sky Guy

Spy Guy

10, 13 Sky Guy

Green Shy Guy
Medi Guy x2

Similar to a used formation with one Medi Guy.
10, 15 Spy Guy x2
10, 16 Spy Guy

Pyro Guy

Similar to a used formation with a Groove Guy and a Medi Guy.
10, 18 Spy Guy x2

Medi Guy

Similar to a used formation with three Spy Guys.
10, 1A Spy Guy x4
10, 1C Pyro Guy x2 Similar to a used formation with three Pyro Guys.
10, 1E Pyro Guy

Medi Guy

Pyro Guys never appear with Medi Guys in used formations.
10, 1F Pyro Guy x2

Medi Guy

10, 20 Pyro Guy x2

Medi Guy x2

10, 21 Pyro Guy x2

Grove Guy

10, 23 Pyro Guy

Groove Guy
Medi Guy x2

10, 24 Pyro Guy x2

Spy Guy

10, 26 Groove Guy x3 Similar to a used formation with two Groove Guys.
10, 27 Groove Guy

Medi Guy x2

Groove Guys on the map never appear with Medi Guys, leaving these unused.
10, 28 Groove Guy x2

Medi Guy

10, 29 Groove Guy x2

Medi Guy x2

12, 02 Goomba x2 A slightly harder version of the optional Goomba miniboss in Shy Guy's Toy Box with one more Goomba.
12, 04 Fuzzy x2 A slightly easier version of the optional Fuzzy miniboss in Shy Guy's Toy Box with two less Fuzzies.
12, 06 Hammer Bros. x2 A harder version of the optional Hammer Bros. miniboss in Shy Guy's Toy Box with one more Hammer Bro.
14, 04 Spear Guy

Jungle Fuzzy x2

Similar to a used formation with the Jungle Fuzzies in a different order.
14, 05 Spear Guy

Jungle Fuzzy
Spear Guy

Similar to a used formation with an additional Jungle Fuzzy after the second Spear Guy.
14, 07 Spear Guy

Medi Guy
Spike Top

This formation is listed in the groups reserved for the Jade Jungle. However, Medi Guys and Spike Tops are located in completely different formation groups. No other Jade Jungle formation has Medi Guy or Spike Top as extra enemies, meaning this was probably from a time where these enemies were compatible, or the Medi Guy and Spike Top overwrote the original enemies for this formation.
14, 09 Hurt Plant x3 Hurt Plants are only ever found in groups of two, leaving this unused.
14, 0C Jungle Fuzzy x4 Similar to used formations consisting of two and three Jungle Fuzzies, respectively.
14, 0F M. Bush x3 Similar to used formations consisting of two and four M. Bushes, respectively.
15, 00 Putrid Piranha Similar to used formations consisting of two Putrid Piranhas, and three Putrid Piranhas and one White Magikoopa, respectively. It's worth noting that these encounters are listed with the Jade Jungle miniboss encounters, so it seems there were to be more minibosses there.
15, 02 Putrid Piranha x3
16, 01 Lava Bubble x3 Similar to a used formation consisting of two Lava Bubbles.
16, 02 Lava Bubble x4
16, 03 Lava Bubble

Spike Top x3

16, 04 Lava Bubble x2

Medi Guy

Similar to an unused formation in Jade Jungle with a Medi Guy, also indicating that either Medi Guy overwrote a different enemy or was to appear in this area as well as Jade Jungle.
16, 0C Spike Top x2

Putrid Piranha

Similar to used formations with one Spike Top and two Putrid Piranhas, respectively.
16, 0E Spike Top

Lava Bubble x3

Similar to a used formation with one Lava Bubble.
16, 10 Putrid Piranha x3 Similar to a used formation with two Putrid Piranhas.
16, 12 Putrid Piranha x2, Spike Top Similar to a used formation with the Spike Top between the two Putrid Piranhas.
17, 01 Petit Piranha x2 Located right after Lava Piranha's formation. This was likely just a debug formation to test out the Petit Piranhas without having to battle Lava Piranha every time.
18, 00 Lakitu x2 Similar to used formations that have Spinies and Magikoopas with the Lakitus.
18, 01 Lakitu x3 Similar to a used formation with a Yellow Magikoopa. There is another copy of this formation at 18, 08.
18, 02 Lakitu

Ruff Puff

18, 03 Lakitu

Bzzap! x2

Similar to a used formation with two Lakitus.
18, 05 Lakitu

Crazee Dayzee

Lakitus never appear with Crazee Dayzees in any used formations.
18, 0E Spiny

Crazee Dayzee
Medi Guy

Yet another unused formation with a Medi Guy where it shouldn't be. Also, Spinies only ever appear with other Spinies and Lakitus.
18, 11 Crazee Dayzee x3
18, 13 Crazee Dayzee

Bzzap!

Similar to used formations with two Crazee Dayzees and two Bzzaps!, respectively.
18, 16 Crazee Dayzee x2

Amazy Dayzee

The only formation in the final game which has the Amazy Dayzee enemy in it only contains a single Amazy Dayzee with no other enemies. Nintendo probably wanted to include it in a few more battles, but considering how overpowered the enemy is, it was probably for the best that this formation was cut.
18, 18 Bzzap! x3 Similar to a used formation with two Bzzaps!.
18, 1B Bzzap! x2

Ruff Puff

Similar to a used formation with only one Bzzap!.
18, 1D Amazy Dayzee

Bzzap x2

Probably cut for the same reason as the formation at 18, 16.
18, 1E Amazy Dayzee x4 Again, Amazy is too overpowered to be in other formations, and with this one? You would be dead unless all of them ran away, which was probably the reason this formation was cut.
18, 1F Ruff Puff x2 Similar to used formations with a Bzzap! and a Yellow Magikoopa, respectively.
18, 21 Ruff Puff

Lakitu

Lakitus and Crazee Dayzees never appear with Ruff Puffs in any used formations.
18, 23 Ruff Puff x2 

Crazee Dayzee

1A, 03 Dark Koopa

Dark Paratroopa x2

One of the formations that contain the unused Dark Paratroopa enemy.
1A, 08 Dark Paratroopa x2 This formation seems to hint that Dark Paratroopas would have appeared in the overworld, like their regular counterparts.
1A, 09 Dark Paratroopa x3 Another Dark Paratroopa formation.
1A, 0B Gloomba x4 Gloombas only appear on the overworld once, in a group of two.
1A, 11 Spiked Gloomba x2

Buzzy Beetle x2

Similar to a used formation with a Paragloomba instead of a second Spiked Gloomba.
1A, 13 Spike Top x4 Spike Tops never appear on the overworld in Toad Town Sewers, leaving these unused.
1A, 14 Spike Top x2
1A, 18 Spiny x4 Spinies only appear in groups of two or three in used formations.
1C, 00 Swooper x2 The 1C group contains four completely unused enemy formations in Toad Town Sewers, all consisting of Swoopers (Which never appear on the field) or Swoopulas (Which don't normally appear until Crystal Palace). It's unknown why this group is seperated from the regular Toad Town Sewers group (At 1A).
1C, 01 Swooper x3
1C, 02 Swoopula x2
1C, 03 Swoopula x3
1D, 04 Gulpit x2

Frost Piranha

Similar to a used formation with the enemies in a different order.
1D, 05 Gulpit x2

Frost Piranha x2

Similar to a used formation in the opposite order.
1D, 08 Frost Piranha x2

Gulpit

1D, 0D White Clubba x2

Frost Piranha
Gray Magikoopa

White Clubbas never appear with Gray Magikoopas in any used formations.
1E, 01 Paragoomba

Gray Magikoopa (Ground)

An odd formation located in the group reserved for the Monstar fight. It's more than likely that this was a boss replaced with the Paragoomba and Gray Magikoopa enemies.
1F, 00 Swoopula x2 Swoopulas never appear in groups less than three.
1F, 04 White Clubba White Clubbas never appear by themselves in any used Crystal Palace formations.
1F, 05 White Clubba x2
1F, 06 White Clubba x3
1F, 07 White Clubba x2

Swoopula

White Clubbas never appear with Swoopulas in any used formations.
1F, 0A White Clubba x2

White Magikoopa
Red Magikoopa

Similar to a used formation with a Gray Magikoopa instead of a White Magikoopa.
1F, 0E Albino Dino The only formation that uses the unused Albino Dino enemy. It was likely removed because Albino Dinos are quite powerful, and getting a game over from one would cause quite a bit of backtracking due to the last save point being far away.
21, 01 Duplighost Similar to used formations with two and four Duplighosts, respectively.
21, 03 Duplighost x3
21, 05 Duplighost x2

Swoopula

Similar to a used formation with two Swoopulas and a Duplighost.
21, 07 Duplighost

Red Magikoopa

Similar to a used formation with two Duplighosts.
21, 09 Duplighost x2

White Clubba

Duplighosts never appear with White Clubbas in used formations.
21, 0B White Clubba x2

Duplighost

22, 02 Bony Beetle

Dry Bones x2

22, 03 Bony Beetle

Bony Beetle (Spiky)
Dry Bones

22, 04 Bony Beetle

Bony Beetle (Spiky)
Magikoopa

22, 05 Bony Beetle x2

Bony Beetle (Spiky)
Magikoopa

22, 06 Bony Beetle

Dry Bones
Bony Beetle (Spiky)
Magikoopa

22, 08 Dry Bones x3
22, 09 Dry Bones x4
22, 0A Dry Bones

Ember x3

An interesting formation, since Embers never appear with other enemies in used formations, let alone in Bowser's Castle. This is also the only formation with Embers in Bowser's Castle.
22, 0C Dry Bones

Koopatrol x2

Similar to a used formation, but the enemies are in a different order.
22, 0D Dry Bones x2

Bony Beetle (Spiky)

22, 0E Dry Bones x2
22, 10 Hammer Bros. x3 Similar to a used formation with a Magikoopa.
22, 11 Hammer Bros.

Koopatrol

22, 12 Hammer Bros. x2

Koopatrol

22, 15 Hammer Bros. x2

Magikoopa (Broom)

Similar to a used formation with three Hammer Bros.
22, 1B Koopatrol

Hammer Bros.

22, 1C Koopatrol x2

Hammer Bros. x2

22, 1E Koopatrol x2

Magikoopa x2

Similar to a used formation with a broom Magikoopa.
22, 1F Koopatrol

Bony Beetle (Spiky)

Koopatrols never appear with spiked Bony Beetles in any used formations.
22, 20 Koopatrol x2

Bony Beetle (Spiky)

22, 21 Koopatrol

Bony Beetle (Spiky)
Bony Beetle

22, 22 Koopatrol x2

Bony Beetle (Spiky)

22, 25 Koopatrol x2

Magikoopa x2

Similar to a used formation, but the enemies are in different spots.
22, 26 Magikoopa x2 None of the formations have grounded Magikoopas only.
22, 27 Magikoopa x3
22, 28 Magikoopa

Magikoopa (Broom) x2

22, 29 Magikoopa x2

Magikoopa (Broom) x2

Similar to a used formation, but the enemies are in different spots.
22, 2A Magikoopa

Koopatrol x3

Similar to a used formation with two Koopatrols and two Magikoopas.
22, 2C Magikoopa x2

Bony Beetle (Spiky)

22, 2D Magikoopa x2

Bony Beetle (Spiky)
Bony Beetle

22, 2E Magikoopa x2

Magikoopa (Broom)

Similar to a used formation with two broom Magikoopas.
22, 30 Magikoopa (Broom) x2 No used formations have just broom Magikoopas.
22, 31 Magikoopa (Broom) x3
22, 34 Magikoopa (Broom)

Hammer Bros.

Broom Magikoopas on the field never appears with Hammer Bros.
22, 36 Magikoopa (Broom) x2

Koopatrol

Similar to a used formation with two Koopatrols and one broom Magikoopa.
22, 37 Magikoopa (Broom) x2

Hammer Bros. x2

Broom Magikoopas on the field never appears with Hammer Bros.
24, 01 Duplighost x2 Similar to a used formation with four Duplighosts.
25, 00 Bombshell Bill x2 Similar to a used formation with three Bombshell Bills.

Now text the

キミが もってきた ヘイホーのメモには

『見はりは 『レモンあめ』が

だいこうつ       』

・・・って かいてあったよ


In the memo of Hey Hou you brought

"Looking at" Lemon candy "

Daiobu "

· · · It was written

this might be an unused memo in the game as a hint to the shy guy
メッセージは でないはずだよ

でたら おしえてね

This message shouldn't appear.

Tell me if you see it.

This was prosperously for testing if a game test clipped through something
また これないはずであります

これたなら バグなので

れんらくが ほしいのであります

You shouldn't be able to get here yet.

If you did, it's a bug, so please get in contact.

same

Now models

Unused Models[]

Broken "Fully Cracked" Frozen Lake[]

PaperMarioCrackedLake

In Shiver City, this model shows a broken "fully cracked" frozen lake that is supposed to be the 3rd model of the frozen lake while Mario ground pounds. Developers changed it so this layer doesn't show as Mario gets kicked out of the area and the lake resets after the second ground pound.

This can be done by using a glitch, however.





Unused Enemies[]

Fun with palette swapping. You can see the working enemies in action here.

Albino Dino[]

These enemies appear as living statues in the Crystal Palace, but are never actually fought. However, they can be fought using GameShark codes. They only know one attack, which is a charging ram that hurts Mario. Goombario even has a tattle for them:

This is an Albino Dino.

Albino Dinos are the guards
of this frosty place.
Max HP: 8, Attack Power: 4,
Defense Power: 4

Fire attacks won't work.
Their defense power is huge,
so let's reduce their HP
steadily using our strongest
damage-dealing attacks.

Aqua Fuzzy[]

A blue Fuzzy. All that's been found is the enemy name and blue palette.

D. Paratroopa[]

A winged version of the Dark Koopa enemy that was just never used. However, this enemy would later go on to be used in the game`s sequel. They too can be fought with GameShark codes. Their attacks are basically the regular Paratroopa's attacks sped up. If jumped on, they lose their wings and become Dark Koopas. Goombario has a tattle for it as well:

This is a D. Paratroopa.
D. Paratroopas are Para-
troopas who live in the
Toad Town Tunnels.
Max HP: 8, Attack Power: 3,
Defense Power: 2

Hammer attacks won't work
because they're airborne.

They'll lose their wings if
you jump on 'em.

They'll become Dark Koopas
when they fall, but be careful!
They'll do a dizzy attack
once they're grounded.

Red Goomba[]

Not the sub-boss with the same name.

R Paragoomba[]

A Red Goomba with wings. Red Paragoombas originally appeared in Super Mario Bros. 3, which this game draws a number of elements from.

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