Charge is a useful badge in Paper Mario TTYD.
The charge badge (when equipped) adds another option to the tactics menu, (where Mario can defend, run away, and change partners) that, for 1 FP, charges Mario (hence the name) to do 2 more damage on his next attack (not counting star attacks). This effect is stackable. Mario can find one in the Great Boggly Tree after smashing the first ground pound panel, using Koops, and can find the P version (for partner) in the Glitz Pit's storeroom by using Flurrie to blow away the covers, then smashing the blocks in the right of the storeroom entrance. Then, if Mario wants more, he must repeatedly Defeat Hyper Clefts located on Twilight Trail (this gives both types). Equipping two or more allows for more charge in one turn. With one Mario's attack goes up by 2.
Trivia[]
- In order to get charge badges, Mario must always use partners, unless defeating Hyper Clefts.
- This badge is the successor to the Jump Charge and Hammer Charge badges from Paper Mario, possibly combined to make charging more convenient.
- Hyper enemies, among other bosses in both Paper Mario and Paper Mario: The Thousand-Year Door have the ability to charge, dramatically increasing their attack for their next turn. Although dangerous, these charged attacks can normally be countered relatively easily and enemies don't typically use them often.