The following is a database of all 256 collectible Catch Cards and their stats as seen directly in Super Paper Mario.
Card # | Name | Description | Rarity | Image | |
001 | Goomba | Max HP: 1, Attack: 1. This lowly goon is always getting stepped on. It isn't easy being a soft, mushroomy minion. | * | ||
002 | Dark Goomba | Max HP: 10, Attack: 2. This Dark Goomba dwells in a certain secret pit. It's shadowy, adorable, and oh so stompable. | * | ||
003 | Spiked Goomba | Max HP: 1, Attack: 2. A Goomba with a spike strapped to its helmet. Head spikes: The ultimate in antistomping technology. | * | ||
004 | Dark Spiked Goomba | Max HP: 10, Attack: 4. This spiky guy dwells in a certain secret pit. It may be dark, but it's not dim. Or is it...? | * | ||
005 | Paragoomba | Max HP: 1, Attack: 1. A Goomba that has been through airborne training. One stomp, and it's like it never went to flight school. | * | ||
006 | Dark Paragoomba | Max HP: 10, Attack: 2. The Dark Paragoomba lives in a certain secret pit. Give it a friendly stomp to turn it into a Dark Goomba. | * | ||
007 | Gloomba | Max HP: 2, Attack: 2. A Goomba that thrives in dank, depressing holes. A strict all-mushroom diet makes this guy extra fungal. | * | ||
008 | Headbonk Goomba | Max HP: 1, Attack: 2. A tenacious Goomba that'll headbonk anything in sight. Caution: headbonking is a leading cause of headaches. | * | ||
009 | Dark Headbonk Goomba | Max HP: 10, Attack: 4. Dark Headbonk Goombas live in a certain secret pit. They look like Dark Goombas, but they bonk! | * | ||
010 | Koopa Troopa | Max HP: 1, Attack: 1, Defense: 1. Koopa Troopas have always been causing trouble. When they get attacked, they retreat into their shells. Of course, there's nothing stopping you from kicking it. | * | ||
011 | Mega Koopa | Max HP: 1, Attack: 2, Defense: 1. This Koopa got a Mega Star. Now it's a mega problem. Don't look at it in 3-D, or it'll blow your mind! | * | ||
012 | Dark Koopa | Max HP: 10, Attack: 2, Defense: 3. This guy dwells in a certain secret pit. Like a Koopa, but somehow...darker. | * | ||
013 | Koopatrol | Max HP: 15, Attack: 3, Defense: 4. The heavy-metal Koopatrol feels no remorse. It'll roll right over its own Koopa granny. But it's not well-suited for aquatic operations. | * | ||
014 | Dark Koopatrol | Max HP: 30, Attack: 6, Defense: 8. Dark Koopatrols dwell in a certain secret pit. Stomp them to turn them into...dark shells. Shocker! | * | ||
015 | Paratroopa | Max HP: 1, Attack: 1, Defense: 1. This Koopa Troopa breezed through flight school. A quick stomp to the head will ground it. Forever. | * | ||
016 | Dark Paratroopa | Max HP: 10, Attack: 2, Defense: 3. Dark Paratroopas defend a certain secret pit. You think they'll turn into Dark Koopas when stomped? ...You'd be right. | * | ||
017 | Buzzy Beetle | Max HP: 1, Attack: 1, Defense: 3. This little guy is built to withstand anything. Even a Muth stampede wouldn't flatten it. ...Probably. | * | ||
018 | Spike Top | Max HP: 1, Attack: 2, Defense: 3. A Buzzy Beetle that's all spiked out and ready to go. Try to control your urge to stomp on it. | * | ||
019 | Dark Spike Top | Max HP: 10, Attack: 4, Defense: 6. It's a Dark Spike Top from a certain secret pit. Still cute, despite looking noticeably more evil. | * | ||
020 | Parabuzzy | Max HP: 1, Attack: 1, Defense: 3. Just look at this cute little Buzzy Beetle with wings. It'll lose it's wings if you stomp on it. Of course, that would be totally heartless. | * | ||
021 | Spiky Parabuzzy | Max HP: 1, Attack, 2, Defense: 3. Not so cute anymore, is it? Wings! Spikes! Come on! You can't stomp it, AND it's hard to hammer. Brutal. | * | ||
022 | Stone Buzzy | Max HP: 3, Attack: 2. It's a Buzzy Beetle with a rock-hard shell. You'll have to stomp on it a few times to crack it. You may feel a little guilty, but push through it. | * | ||
023 | Dark Stone Buzzy | Max HP: 3, Attack: 4. It's a Dark Stone Buzzy from a certain secret pit. They look the same, but they're definitely tougher. | * | ||
024 | Spiny | Max HP: 4, Attack: 2, Defense: 3. You DO NOT want to step on this razor-sharp baddie. They're born covered in spiny spines. This makes hugging a Spiny a little...awkward. | * | ||
025 | Dark Spiny | Max HP: 10, Attack: 4, Defense: 6. This Dark Spiny waddles in a certain secret pit. You can't see its beady little eyes, but it's watching... | * | ||
026 | Lakitu | Max HP: 4, Attack: 1. Lakitu chucks Spinys like coins at a Pianta Parlor. What's its problem? Someone made fun of its glasses. | * | ||
027 | Dull Bones | Max HP: 15, Attack: 4. This undead Koopa wanders around with a blank stare. It's not too psyched about being dead. It mostly throws bones out of sheer spite. | * | ||
028 | Dark Dull Bones | Max HP: 20, Attack: 8. The Dark Dull Bones dwells in a certain secret pit. The bones it throws are really...shady. | * | ||
029 | Dry Bones | Max HP: 10, Attack: 2. This resilient revenant won't rest in peace. Maybe it's its undying loyalty to Bowser. Or was it the pie it never got a chance to eat? | * | ||
030 | Hammer Bro. | Max HP: 4, Attack: 1, Defense: 1. This elite Koopa has a hankering for hammers. It mostly likes to sit up high and toss down hammers. One day, it'll take the carpentry world by storm. | ** | ||
031 | Dark Hammer Bro. | Max HP: 20, Attack: 4, Defense: 3. Dark Hammer Bros. terrorize a certain secret pit. Fear them! Fear them or be struck with flying mallets. | * | ||
032 | Boomerang Bro. | Max HP: 10, Attack: 3, Defense: 1. This elite Koopa goes bananas for boomerangs. Unfortunately, they hurt when you try to eat them. | ** | ||
033 | Dark Boomerang Bro. | Max HP: 20, Attack: 6, Defense: 3. This Dark Boomerang Bro dwells in a certain secret pit. Is it all that smart to throw boomerangs in the dark? | * | ||
034 | Fire Bro. | Max HP: 10, Attack: 3, Defense: 1. This elite Koopa has an unhealthy fireball fixation. However, it's a big hit at Koopa cookouts. | ** | ||
035 | Dark Fire Bro. | Max HP: 20, Attack: 6, Defense: 3. This Dark Fire Bro dwells in a certain secret pit. Are pitch-black fireballs even hot? | * | ||
036 | Magikoopa | Max HP: 6, Attack: 3. This elite Koopa is an expert hexologist. It also has questionable taste in eyewear. | ** | ||
037 | Dark Magikoopa | Max HP: 20, Attack: 6. Dark Magikoopas dwell in a certain secret pit. Too bad you can't see its face... It's wearing contacts! | * | ||
038 | Koopa Striker | Max HP: 8, Attack: 2, Defense: 1. This Koopa Striker kicks for the love of the game. Its luxurious eyebrows are... Wait a sec... GOOOAAAALLLL! | * | ||
039 | Toopa Striker | Max HP: 8, Attack: 2, Defense: 1. Toopa Strikers are true team players. Watch out for the no-look shell-to-face assists! | ** | ||
040 | Soopa Striker | Max HP: 16, Attack: 5, Defense: 1. It's the star player of the Koopa Kickers. It's even on the cover of Koopa Kleats magazine! | * | ||
041 | Dark Striker | Max HP: 20, Attack: 6, Defense: 3. Dark Strikers play in a certain secret pit. One red card too many, and they went to the dark side! | * | ||
042 | Clubba | Max HP: 20, Attack: 3. This soldier would rather nap than face the front lines. Hauling that club around would make anyone tired. | * | ||
043 | Dark Clubba | Max HP: 60, Attack: 6. This Dark Clubba stumbles around a certain secret pit. Dark Clubbas are still sleepy. Some things never change. | * | ||
044 | Squiglet | Max HP: 2, Attack: 1. Awww...look at that adorable little Squiglet. So adorable under your foot. | * | ||
045 | Squig | Max HP: 4, Attack: 1. This nasty little guy needs to learn some manners. It spits rocks at people! Honestly, who does that? | * | ||
046 | Squog | Max HP: 10, Attack: 2. For wild, feral animals, Squogs are pretty cute. That is, until you see them eating. | * | ||
047 | Squoinker | Max HP: 15, Attack: 4. Squoinkers are proud to be pretty in pink. The polka dots are for extra intimidation. | * | ||
048 | Dark Squiglet | Max HP: 20, Attack: 8. The Dark Squiglet dwells in a certain secret pit. Awwww, it spits oily black rocks! Adorable! | * | ||
049 | Sproing-Oing | Max HP: 4, Attack: 1. Sproing-Oings split into three when they get stomped. These little critters can throw off your timing, so watch it! | * | ||
050 | Boing-Oing | Max HP: 8, Attack: 2. This bouncing bully splits in three when you stomp on it. Stomp your heart out before you get swarmed! | * | ||
051 | Zoing-Oing | Max HP: 12, Attack: 3. This mad hopper splits in three when you stomp on it. It's looking a little on the pale side. Maybe it's all that late-night trampoline training. | * | ||
052 | Dark Sproing-Oing | Max HP: 16, Attack: 4. The Dark Sproing-Oing dwells in a certain secret pit. This one doesn't split and clone... Haha, actually it does. | * | ||
053 | Boomboxer | Max HP: 4, Attack: 2. This music maven will assault you with bowel-busting bass! What's with the face it makes when it rocks out? | * | ||
054 | Beepboxer | Max HP: 10, Attack: 4. This angry audiophile deafens you with sound. Loves loud music, but hates explosions. Go figure. | * | ||
055 | Blastboxer | Max HP: 16, Attack: 6. You're going to be blown away by this mighty rocker. This one hates explosions, which is totally not metal. | * | ||
056 | Dark Boomboxer | Max HP: 32, Attack: 8. The Dark Boomboxer rocks out in a certain secret pit. It's sad not to see that crazy face it makes. | * | ||
057 | Piranha Plant | Max HP: 2, Attack: 1. This violent vine, lurks in pipes, waiting for a snack. You'd be surly too if you lived in a pipe. | * | ||
058 | Putrid Piranha | Max HP: 5, Attack: 2. It's a poisonous Piranha Plant. As they say, every rose has its venomous bite. | * | ||
059 | Frost Piranha | Max HP: 7, Attack: 3. Someone left this flower out in the winter cold. On the plus side, it can cool beverages in a hurry. | * | ||
060 | Crazee Dayzee | Max HP: 10, Attack: 2. Crazee Dayzees are cute, but they'll put you to sleep. But sleeping really isn't all that Crazee... | * | ||
061 | Amazy Dayzee | Max HP: 30, Attack: 10. This bashful bloom will run off if you get too close. What makes it so Amazy anyway? It seems like more of a wallflower. | *** | ||
062 | Dark Dayzee | Max HP: 99, Attack: 20. Dark Dayzees sprout in a certain secret pit. Even in the dark... This flower's got style! | ** | ||
063 | Fuzzy | Max HP: 5, Attack: 1. What dark and evil thoughts dwell in this beast's brain? And what's so fuzzy about it anyway? It doesn't look too cuddly. | * | ||
064 | Pink Fuzzy | Max HP: 10, Attack: 2. If you had to be a Fuzzy, pink wouldn't be a bad color. Still, no one's winning any cuteness contests here. | * | ||
065 | Dark Fuzzy | Max HP: 15, Attack: 4. This Dark Fuzzy squirms in a certain secret pit. This one must have come from a load of dark laundry. | * | ||
066 | Pokey | Max HP: 6, Attack: 2. This cactus column wanders in the desert wasteland. When it attacks, it hurls parts of itself at you. Literally. Which is kind of sad, really. | * | ||
067 | Poison Pokey | Max HP: 12, Attack: 2. With prickles and poison, this baddie is double trouble. All it needs is a big hug. Any volunteers? | * | ||
068 | Dark Pokey | Max HP: 20, Attack: 4. The Dark Pokey teeters in a certain secret pit. It looks so serious when it wears black! | * | ||
069 | Cheep Cheep | Max HP: 2, Attack: 1. These odd fish hurl themselves out of the water. For a fish, it's not the safest hobby. | * | ||
070 | Blooper | Max HP: 1, Attack: 2. Bloopers love to laugh at other Bloopers' bloopers. Nobody wants to end up on the Blooper reel. | * | ||
071 | Bittacuda | Max HP: 10, Attack: 2. This big fish could feed an army! ...Or eat an army. | * | ||
072 | Jawbus | Max HP: 5, Attack: 1. Count on a Jawbus to stick its neck out for you. Or at you. | * | ||
073 | Rawbus | Max HP: 10, Attack: 2. This nasty dino has always got to give you a jaw full. Flip to 3-D and check out its funny little limbs! | ** | ||
074 | Dark Jawbus | Max HP: 30, Attack: 8. This Dark Jawbus dwells in a certain secret Pit. It was so nice to see its face. Now it's all shadow... | * | ||
075 | Gawbus | Max HP: 20, Attack: 4. This thing is always sticking its neck in your business. It'll flounder around when it's waiting to be picked up. | * | ||
076 | Spania | Max HP: 6, Attack: 1. This horned beast will charge right at you. Stay light on your feet or you'll be skewered! | * | ||
077 | Dark Spania | Max HP: 20, Attack: 2. This Dark Spania dwells in a certain secret pit. Think of it, just spinning around in the darkness... | * | ||
078 | Cursya | Max HP: 1, Attack: 1. This nasty critter will slow you down. It's just so easy to get lost in those dreamy eyes. | * | ||
079 | Back Cursya | Max HP: 1, Attack: 1. This pest will send you straight back to Flipside. Then again, it's one way to cut down on your commute. | * | ||
080 | Tech Cursya | Max HP: 1, Attack: 1. This evil baddie can whip up a helping of instant amnesia. Just like that, and you can't flip between dimensions! | * | ||
081 | Heavy Cursya | Max HP: 1, Attack: 1. This thing will hit you like a ton of bricks. You'll barely be able to hop a few inches off the ground. Take it out from a distance. | * | ||
082 | Reversya Cursya | Max HP: 1, Attack: 1. Hit this thing and you'll lose all sense of direction. Don't be alarmed: everything will be backwards. But if you relax a little, you'll figure it out. | * | ||
083 | Dark Cursya | Max HP: 10, Attack: 2. Dark Cursyas live in a certain secret pit. Play the fun game and see which curse you'll get! | * | ||
084 | Dark Tech Cursya | Max HP: 10, Attack: 2. This Dark Tech Cursya lives in a certain secret pit. This is the last place I want to meet one of these guys... | * | ||
085 | Dark Heavy Cursya | Max HP: 10, Attack: 2. This Dark Heavy Cursya lives in a certain secret pit. Isn't it fun to guess which curse you'll get? | * | ||
086 | Dark Reversya Cursya | Max HP: 10, Attack: 2. This Dark Reversya Cursya lives in a certain secret pit. You never know what curse you'll get until you touch it! | * | ||
087 | Swooper | Max HP: 3, Attack: 1. Swoopers aren't so bad, they're just lonely. Strangely, they greet visitors by snacking on their heads. ...This could explain why they have no friends. | * | ||
088 | Cherbil | Max HP: 5, Attack: 2. This odd floating beast strikes with sleeping gas. One whiff of that gas and it's sweet dreams... | * | ||
089 | Ice Cherbil | Max HP: 5, Attack: 2. This floating beast attacks with ferocious freezy gas. It loves blue raspberry snow cones... | * | ||
090 | Poison Cherbil | Max HP: 5, Attack: 2. This floating beast attacks with perilous poison gas. I hear it smells awful. | * | ||
091 | Dark Cherbil | Max HP: 15, Attack: 4. This odd gassy creature puffs itself up and explodes. They have sleepy, freezy, and poison gas, so watch out! | * | ||
092 | Boo | Max HP: 4, Attack: 1. These spooks only approach when your back is turned. They'd be awesome at "Red light, green light"! | * | ||
093 | Dark Boo | Max HP: 13, Attack: 2. This ghastly ghost hates being stared at. Unlike other Boos, it will turn around in front of you. | * | ||
094 | Dark Dark Boo | Max HP: 20, Attack: 4. This Dark Dark Boo dwells in a certain secret pit. Dark sheets make it extra not-so-scary! | * | ||
095 | Atomic Boo | Max HP: 10, Attack: 2. This gigantic Boo still hides when you look at it. Some say it's a gathering of many smaller Boos... | * | ||
096 | Growmeba | Max HP: 2, Attack: 1. Growmebas copy themselves over and over and over. Just stomp the real one to make them all disappear. | * | ||
097 | Blomeba | Max HP: 5, Attack: 2. This weird little guy can't stop copying itself. Try using an item to put them all out of their misery. | * | ||
098 | Chromeba | Max HP: 10, Attack: 3. This devious doppelganger loves to copy itself. Stomp them all before the problem multiplies! | * | ||
099 | Dark Growmeba | Max HP: 20, Attack: 4. This Dark Growmeba lurks in a certain secret pit. Which one's real?! Gah, it's very hard to tell. | ** | ||
100 | Mister I | Max HP: ??, Attack: 2. It's an eye. A big, juicy, unblinking, ever-watching eye. ...Gross. | * | ||
101 | Red I | Max HP: ??, Attack: 4. This big, red eye looks a little irritated. It must not be getting much sleep these days. | * | ||
102 | Chain Chomp | Max HP: 4, Attack: 1, Defense: 4. Chain Chomps are more bark than bite. But that's not much comfort for the mailman... | * | ||
103 | Red Chomp | Max HP: 8, Attack: 3, Defense: 8. This bright red breed isn't very well behaved. That probably rules out winning best of show. | ** | ||
104 | The Underchomp | Max HP: 16, Attack: 3, Defense: 4. The three Dorguys command this special breed of Chomp. In off-hours they like to practice their comedy act. | ** | ||
105 | Dark Chomp | Max HP: 10, Attack: 4, Defense: 10. This Dark Chomp makes its home in a certain secret pit. Who's a good boy?! Who's a dark, evil boy! Yes you are! | * | ||
106 | Bald Cleft | Max HP: 2, Attack: 1, Defense: 2. This hardheaded minion is easily mistaken for a rock. It'll turn around if it bumps into a wall. If hit with an explosion, its Defense drops to 0. | * | ||
107 | Moon Cleft | Max HP: 5, Attack: 2, Defense: 4. It's an evil mineral that looks just like a rock. That is, until it's too late! | * | ||
108 | Dark Cleft | Max HP: 10, Attack: 4, Defense: 10. This Dark Cleft dwells in a certain secret pit. You'd have to really try to mistake it for a rock... | * | ||
109 | Shlurp | Max HP: ??, Attack: 2. This hungry beast really sucks...stuff up! Bombs give it a bad case of heartburn. | * | ||
110 | Shlorp | Max HP: ??, Attack: 3. It's a vacuum! It's a worm! It's both! Don't feed it bombs, or you'll ruin its supper. Forever. | * | ||
111 | Dark Shlurp | Max HP: ??, Attack: 4. The Dark Shlurp dwells in a certain secret pit. Now with the cleaning power of darkness! | * | ||
112 | Thwomp | This block-headed rocker really loves making pancakes. All that macho pounding must be a sign of insecurity. | ** | ||
113 | Spiny Tromp | It's a massive, rolling pinwheel of doom. If it keeps rolling, maybe it'll aerate someone's lawn. | ** | ||
114 | Spiky Tromp | This bowling boulder rolls around in search of prey. Don't get caught under the spikes, or you'll be tenderized. | ** | ||
115 | Bullet Bill | Max HP: 1, Attack: 2. In our hearts, this monster is number one with a bullet. It does have a short fuse, though... | * | ||
116 | Bill Blaster | Max HP: 5, Attack: 2, Defense: 3. It's a big, burly cannon. Where do all those bullets come from? | * | ||
117 | Ruff Puff | Max HP: 15, Attack: 4. This little thundercloud is darkening a sky near you! Looks a little like cotton candy, but don't bite! | * | ||
118 | Dark Ruff Puff | Max HP: 30, Attack: 6. This Dark Ruff Puff floats in a certain secret pit. Dark thunder... Wow... That is so METAL! | * | ||
119 | Lava Bubble | Max HP: 1, Attack: 4. Lava Bubbles always have a bounce to their step. But watch out: they've got fiery tempers. | * | ||
120 | Tileoid G | Max HP: 5, Attack: 1. These sticky creatures crawl along walls. They're like living, antigravity tumbleweeds! | * | ||
121 | Tileoid B | Max HP: 10, Attack: 1. This sticky beast clings to any surface. Caution: it is not blue cotton candy. | * | ||
122 | Tileoid R | Max HP: 15, Attack: 2. This gluey, gloppy animal will stick to any surface. Gluey and gloppy...not the best traits. | * | ||
123 | Tileoid Y | Max HP: 10, Attack: 2. This tenaciously sticky beast slides along walls and ceilings. And it even doubles as an industrial adhesive! | * | ||
124 | Dark Tileoid | Max HP: 25, Attack: 4. This Dark Tileoid scuttles around a certain secret pit. Yikes... This shadowy one is really tough! | * | ||
125 | Meowbomb | Max HP: 1, Attack: 2, Defense: 1. These feline robo-bombs get shot out of SurpriseMeows. Strangely, they don't mind getting blown to meowbits. | * | ||
126 | PatrolMeow | Max HP: 5, Attack: 2, Defense: 1. This patrol puss is the hall monitor of Fort Francis. Ever vigilant...and flea resistant! | * | ||
127 | AirMeow | Max HP: 5, Attack: 2, Defense: 1. This AirMeow guards the skies over Fort Francis. It runs on a volatile mixture of catnip and cooking oil. | * | ||
128 | SurpriseMeow | Max HP: 1, Attack: 2. It's the latest in feline firepower: a kitty cannon. Check out the visors they're sporting. Classy! | * | ||
129 | BigMeow | These robotic cat servants are loyal to their master. They're not designed for battle. But they aren't going to complain about it! | ** | ||
130 | MeowMaid | No chore is a bore to this robotic housecleaner! She loves her master with endless devotion. ...Because he programmed her that way. | * | ||
131 | SecuriMeow | No chore is a bore to this robotic housecleaner! This Meowmaid model can make advanced decisions. | ** | ||
132 | Jellien | Max HP: 4, Attack: 2. Jelliens drift around the lonely ocean of space. Maybe they've discovered the best way to get around? Intergalactic jiggling: the newest form of space travel. | * | ||
133 | Foton | Max HP: 8, Attack: 2. Fotons fire super-fast, superheated particles. Of course, they're big crowd-pleasers at parties. | * | ||
134 | Warpid | Max HP: 10, Attack: 2. This space case warps around here and there. It won't bother you. Just let it do its thing. | * | ||
135 | Eeligon | Max HP: 10, Attack: 2. Eeligons slither through the murky bits of the cosmos. Hit them and they'll shrink faster than their egos. | * | ||
136 | Hooligon | Max HP: 10, Attack: 2. Hooligons love to wreak havoc in the depths of space. They blend into their habitat, waiting to attack. | * | ||
137 | Dark Eeligon | Max HP: 30, Attack: 4. This Dark Eeligon flies around in a certain secret pit. So...this one's dark, but it's pretty much the same. | * | ||
138 | Longator | Max HP: 12, Attack: 1. Longators get in your face. They have no respect for your personal space-bubble. | * | ||
139 | Longadile | Max HP: 20, Attack: 2. Super-elastic Longators stretch out to slap you. It'd chap its hands on your face...if it had hands. | * | ||
140 | Dark Longator | Max HP: 30, Attack: 4. This Dark Longator nests in a certain secret pit. It's just...weird. | * | ||
141 | Barribad | Max HP: 4, Attack: 2. A round enemy that wraps itself in a force field. Round face, square shield... Triangle brain? | * | ||
142 | Sobarribad | Max HP: 8, Attack: 4. A round enemy that wraps itself in a force field. Flip through dimensions to shred it like paper! | * | ||
143 | Dark Barribad | Max HP: 12, Attack: 8. The Dark Barribad roams around in a certain secret pit. It looks eerily similar to a flying bowling ball. | * | ||
144 | Pigarithm | Max HP: ??, Attack: 2. Takes three stomps to beat. Stomp the piggy back to get the golden goodness inside! Each time you stomp, the pig will get a little smaller. | * | ||
145 | Hogarithm | Max HP: ??, Attack: 4. Takes three stomps to beat. Hop on this hog and ride it all the way to the bank! Soooooooie! | * | ||
146 | Dark Pigarithm | Max HP: ??, Attack: 6. Takes three stomps to beat. This Dark Pigarithm wallows around in a certain secret pit. It may look weird, but it drops coins! Cha-ching! | * | ||
147 | Choppa | Max HP: 5, Attack: 1. Check out this aerial alien's sweet midair tricks. It can appear and disappear in a flash. Not even fair. | * | ||
148 | Copta | Max HP: 10, Attack: 3. This aerial alien has even sweeter midair maneuvers. You'll get dizzy just watching this thing. | * | ||
149 | Dark Choppa | Max HP: 15, Attack: 5. This Dark Choppa dwells in a certain secret pit. It's all shadowy now, but still very, very nervous... | * | ||
150 | Muth | Max HP: 100, Attack: 5. Fear the woolly foot of the mighty Muth! It'll trample you just for looking at it wrong. | ** | ||
151 | Mega Muth | Max HP: 200, Attack: 8. This hairy Muth is even grumpier than its herd mates. Probably not the best choice for a petting zoo. | * | ||
152 | Dark Muth | Max HP: 255, Attack: 10. Dark Muths stomp around in a certain secret pit. Even in the dark, they still go with the herd. Fascinating. | * | ||
153 | Floro Sapien | Max HP: 12, Attack: 3. Floro Sapiens serve their floral lord, King Croacus. Watch your head because they'll throw theirs at you! | * | ||
154 | Floro Cragnien | Max HP: 10, Attack: 1. This poor Cragnon has been zombified by King Croacus. Don't beat on it, or you'll lose some serious points. | ** | ||
155 | Ninjoe | Max HP: 6, Attack: 2. Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion. | * | ||
156 | Ninjohn | Max HP: 8, Attack: 3. Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star. | * | ||
157 | Ninjerry | Max HP: 10, Attack: 4. Never mess with Ninjerry. He is a true ninja master! Of course, shape-shifting like that isn't exactly fair. | * | ||
158 | Dark Ninjoe | Max HP: 20, Attack: 5. This Dark Ninjoe creeps around a certain secret pit. They move at the speed of DEADLY. Roundhouse kick! | * | ||
159 | Underhand | This white-gloved weirdo will reach out and grab you. You can't beat it and it's creepy, so just steer clear. | ** | ||
160 | Skellobit | Max HP: 10, Attack: 2, Defense: 2. Skellobits roam the dark pits of The Underwhere. Their spears make them pretty much unstompable. | * | ||
161 | Spiky Skellobit | Max HP: 10, Attack: 2, Defense: 2. This fiend infests the dark depths of The Underwhere. Smack it from the side because you can't stomp it! | * | ||
162 | Dark Skellobit | Max HP: 30, Attack: 4, Defense: 4. Dark Skellobits dwell in a certain secret pit. ...And that's about it. | * | ||
163 | Dark Spiky Skellobit | Max HP: 30, Attack: 4, Defense: 4. Dark Spiky Skellobits dwell in a certain secret pit. It's got spikes... Other than that, not much else going on. | * | ||
164 | Skellobomber | Max HP: 10, Attack: 2, Defense: 2. This airborne ghoul rules the foul skies of The Underwhere. It'll mostly try to impale you with Skellobaits. It'll also throw its own head at you. That's hard core. | * | ||
165 | Skellobait | Max HP: 5, Attack: 2, Defense: 1. Skellobombers use these as ammo. Their icy breath can cause freezebite. | * | ||
166 | Spiky Skellobait | Max HP: 5, Attack: 2, Defense: 1. It's a Spiky Skellobait. Like a Skellobait, but spikier. You can't stomp on it or throw it, so don't even try. Just use a Skellobomber's head, why don't you? | * | ||
167 | Red Magiblot | Max HP: 15, Attack: 6. This spellslinging stain can warp wherever it wants. It's red, but what's it so embarrassed about? | * | ||
168 | Blue Magiblot | Max HP: 25, Attack: 4. This spellslinging stain curses like a...Magiblot. It's blue. Maybe it's not easy being a Magiblot. | * | ||
169 | Yellow Magiblot | MAx HP: 20, Attack: 5. This spellslinging stain is the enemy of fun. It's yellow. But it doesn't seem to be afraid of you! | * | ||
170 | Dark Magiblot | Max HP: 40, Attack: 10. This Dark Magiblot dwells in a certain secret pit. Wandering in the dark has made it extra crabby. | * | ||
171 | Megabite | Max HP: 4, Attack: 1. Only takes 1 point of damage. This disembodied head really knows how to ruin a picnic. Lay low until it finds someone else to terrorize. | ** | ||
172 | Gigabite | Max HP: 6, Attack: 2. Only takes 1 point of damage. The best policy: keep away from angry floating heads. This thing will not leave you alone. Be warned! | ** | ||
173 | Dark Megabite | Max HP: 8, Attack: 4. This dark Megabite dwells in a certain secret pit. This thing just wants to end you. That's all. | ** | ||
174 | Dark Mario | Max HP: 100, Attack: 10. It's Mario's dark-power doppelganger! One of the last foes in the Flopside Pit of 100 Trials. | *** | ||
175 | Dark Luigi | Max HP: 100, Attack: 10. It's a dark duplicate of Luigi! One of the last foes in the Flopside Pit of 100 Trials. | *** | ||
176 | Dark Peach | Max HP: 100, Attack: 10. It's a dark duplicate of Peach! One of the last foes in the Flopside Pit of 100 Trials. | *** | ||
177 | Dark Bowser | Max HP: 100, Attack: 20, Defense: 4. It's a dark duplicate of Bowser! One of the last foes in the Flopside Pit of 100 Trials. | *** | ||
178 | Zombie Shroom | Max HP: 1, Attack: 2. It's a Zombie Shroom. They pop out of ? Blocks. It may look like a snack, but it'll snack on you! | ** | ||
179 | Ghoul Shroom | Max HP: 10, Attack: 5. Ghoul Shrooms sometimes pop out of ? Blocks. What went wrong in that Shroom's life? | ** | ||
180 | Fracktail | Max HP: ??, Attack: 1. Fracktail valiantly guarded the Pure Heart inside Yold Ruins. That is, until Dimentio fried his processor. | ** | ||
181 | Wracktail | Max HP: ??, Attack: 10. The baddest baddie in the Flipside Pit of 100 Trials. He may fight like Fracktail, but he's 100 times stronger. | ** | ||
182 | Frackle | Max HP: 1, Attack: 1. This bot defends Fracktail from foreign invaders. In off-hours, it relaxes on Fracktail's back... | * | ||
183 | Wrackle | Max HP: 10, Attack: 10. This bot defends Wracktail from foreign invaders. It was made long ago, so its warranty has expired. | ** | ||
184 | Big Blooper | Max HP: ??, Attack: 2. It's a giant, ten-tentacled squid! That's right...ten. How'd it get so big? Must be something in the water. | ** | ||
185 | Francis | Max HP: 40, Attack: 1. Francis totally nerds out for rare collectibles. He takes geek chic to a totally new level. | ** | ||
186 | King Croacus | Max HP: 50, Attack: 2. King Croacus cares about making the world beautiful. Too bad drinking polluted water has made him insane. | ** | ||
187 | Bonechill | Max HP: 80, Attack: 4. Tremble before the frosty lord of The Underwhere! Bonechill's minty-fresh breath will freeze you solid! | ** | ||
188 | Count Bleck | Max HP: 150, Attack: 8. This top-hatted villain is bent on ending the world! Fun fact: he was once known as Count Blumiere. | *** | ||
189 | Nastasia | Nastasia is Count Bleck's executive assistant. She's in charge of scheduling, organizing, and brain-control. Word is, she's got a secret crush on her boss. | *** | ||
190 | O'Chunks | Max HP: 100, Attack: 4. It's O'Chunks, the count's hulking, wild-eyed henchman! Word is, the count saved his life. Now he owes him big. | ** | ||
191 | Mimi | Max HP: ??, Attack: 4. It's Mimi, the adorable, yet slightly unstable shape-shifter! Word is, she has a crush on Count Bleck. | ** | ||
192 | Mr. L | Max HP: 40, Attack: 3. So...who's this mysterious Mr. L character? Is this what the Prognosticus foretold? | ** | ||
193 | Brobot | Max HP: 255, Attack: 4, Defense: 3. This is Mr. L's hovering, head-shaped robot. He must have tricked it out with all kinds of weapons. I guess that means Mr. L is a pretty awesome inventor, huh? | ** | ||
194 | Brobot L-Type | Max HP: 64, Attack: 5, Defense: 4. This is a souped-up version of Mr. L's robot. It looks like he went all out with the customizations. Too bad they don't help much! | ** | ||
195 | Dimentio | Max HP: 80, Attack: 4. Dimentio is Count Bleck's dimension-bending mercenary. The question is, do psycho jesters get good benefits? | ** | ||
196 | Super Dimentio | Max HP: 200, Attack: 6. This monstrous clown was created by Dimentio. He used Luigi and the Chaos Heart to create it. In the end, it was no match for the power of love. | *** | ||
197 | Merlon | This wizened old sage is a descendant of the Ancients. He helps Mario to decode the Light Prognosticus. | ** | ||
198 | Nolrem | This is Merlon's dimensional counterpart in Flopside. He is also a descendant of the Ancients. | ** | ||
199 | Merluvlee | This fortune-teller with a wild laugh lives in Flipside. She uses the stars to read your future. Sorta. | ** | ||
200 | Merlee | This charmer uses the sun to work her magic. She is a descendant of the Tribe of Ancients. | ** | ||
201 | Bestovius | Bestovius taught Mario how to flip between dimensions. He talks about his beard and floats all the time. Other than that, he's perfectly normal. | ** | ||
202 | Watchitt | Old Man Watchitt is the crotchety mayor of Yold Town. His job is to keep people from going to the ruins. You know, lawsuits and all that. WATCH IT!!! | ** | ||
203 | Merlumina | She made a Pure Heart to stop the end of all worlds. She is an ancestor of Merlon and Bestovius. | ** | ||
204 | The InterNed | The InterNed knows all...and also moonlights as a game-show host. | ** | ||
205 | The InterChet | This owner of the arcade is a video-game savant. The arcade doesn't earn a lot of money... He invented The InterNed. | ** | ||
206 | Welderberg | This guy will dig a pipe tunnel wherever you want to go. He's a real go-getter, but sometimes he goes overboard. | ** | ||
207 | Red & Green | These brothers guard the bridges in Yold Town. Brothers will be brothers, even in strange dimensions. | ** | – | |
208 | Gnip | This faithful guard pup spits out trespassers. Being spit out is better than the alternative... | * | ||
209 | Gnaw | This mean mutt snacks on trespassers and spits them out. Nobody fights for scraps with this big dog. | ** | ||
210 | Squirps | This funky space kid drops some crazy outer-space lingo. His full name is Squirp Korogaline Squirpina! | ** | ||
211 | Flint Cragley | It's the star of "Flint Cragley, Cragtrotter"! His show is a smash-hit on crag-vision. | ** | ||
212 | Hornfels & Monzo | These two Cragnons are Flint Cragley's assistants. Sadly, he doesn't treat them with proper crag. | ** | ||
213 | King Sammer | This overexcitable king hosts the Duel of 100! Martial-arts tournaments tickle his fancy. | ** | ||
214 | Sammer Guy | Max HP: 10-80, Attack: 1-8, Defense: 0-3. This is one of King Sammer's legendary 100 Sammer Guys. They're pretty sensitive about their honor. | ** | ||
215 | Small Sammer Guy | Max HP: 1, Attack: 2-5. This diminutive Sammer Guy fights in the Duel of 100. He's small, wily, and not above smacking your shins! | * | ||
216 | Big Sammer Guy | Max HP: 30-99, Attack: 3-10, Defense: 0-4. This Big Sammer Guy fights in the Duel of 100. Too bad there aren't weight divisions in the Duel of 100... | * | ||
217 | Luvbi | This spunky Nimbi was raised by Grambi and Jaydes. She is actually a Pure Heart who saved the world. | ** | ||
218 | Jaydes | This dark queen rules over The Underwhere. Her magic controls life... And game overs. | ** | ||
219 | Grambi | This elder Nimbi rules The Overthere. He deeply cares for Luvbi and misses her greatly... | ** | ||
220 | Whacka | This odd guy sprouts pastries when whacked on the head. Sadly, his kind is on the verge of extinction. Please headwhack in moderation. | *** | ||
221 | Mario | Our hero is so busy he barely has time to wax his 'stache! He's always leaping between worlds to save the day. | *** | ||
222 | Luigi | The mean green bro is here again to back up his brother. He's got a vertical jump like you wouldn't believe. | *** | ||
223 | Peach (1) | Peach has this funny habit of getting kidnapped... But that parasol of hers is stylish and functional! | *** | ||
224 | Peach (2) | Peach is looking fabulous in her white wedding gown! It was conjured with magic, but who designed it? | ** | ||
225 | Peach (3) | Peach is sporting a fresh and breezy new hairstyle! It's perfect for the princess with an active lifestyle! | ** | ||
226 | Bowser (1) | Mario's mean-spirited rival needs no introduction. He's not too happy about having to help out Mario. | *** | ||
227 | Bowser (2) | There's Bowser looking dapper in a white tux! Pity the minion that had to wax his shell... | ** | ||
228 | Tippi | It's Tippi, your friendly...friend. And guide. Her name was Timpani before Merlon turned her into a Pixl. | *** | ||
229 | Thoreau | This handy Pixl can pick things up and throw them. He's very...handy. | *** | ||
230 | Boomer | This Pixl has an appetite for demolition. "You build it, I blast it." That's his motto. | *** | ||
231 | Slim | This sidestepping Pixl can turn you sideways in a snap. Slim likes close calls and hair-raising experiences. | *** | ||
232 | Thudley | This former wrestling-star Pixl can pound the ground. A hip replacement kept him out of high-end competition. | *** | ||
233 | Carrie | This platform Pixl will go where no other Pixl can. But she will only help heroes that are on her wavelength. | *** | ||
234 | Fleep | This flippy Pixl is really good at finding hidden goodies. Without you, he never would have left that outhouse... | *** | ||
235 | Cudge | This hard-hitting Pixl can shatter yellow blocks. But he's a real people Pixl. | *** | ||
236 | Dottie | This puny Pixl can micro-size you. Sometimes, less is more! More or less... | *** | ||
237 | Barry | This impenetrable Pixl repels enemy attacks. He waited in a bush for the hero to arrive. | *** | ||
238 | Piccolo | This pitch-perfect Pixl plays the most melodious tunes. She lived in Flopside before joining your ragtag group. | *** | ||
239 | Dashell | This former track star brings some Pixl pep to your party. You could say he has wheels, but...he doesn't. | *** | ||
240 | Tiptron | Francis made this 1:1-scale robotic version of Tippi. It's the ultimate rare collectible. | ** | ||
241 | Goombario | Mario and Goombario go all the way back to Paper Mario. Enemies suffer when he uses his head. | *** | ||
242 | Kooper | This is Mario's good buddy Kooper from Paper Mario. His Power Shell move was, and is, a thing of beauty. | *** | ||
243 | Bombette | Bombette was Paper Mario's bombastic starlet. Who knew a pink Bob-omb could pack such a punch? | *** | ||
244 | Parakarry | Parakarry earned his fame from the original Paper Mario. He's the most fearsome mail carrier of them all! | *** | ||
245 | Bow | This is Mario's good buddy Bow from Paper Mario. The mistress of Boo's Mansion slapped foes with panache! | *** | ||
246 | Watt | This is Mario's good buddy Watt from Paper Mario. This guy was pretty bright for his age! | *** | ||
247 | Sushie | It's Sushie, the unfortunately-named star of Paper Mario. Being fishy doesn't always have to be a bad thing. | *** | ||
248 | Lakilester | This is Mario's good buddy Lakilester from Paper Mario. He played it cool in shades as he flew over lava. | *** | ||
249 | Goombella | It's Goombella from the last Paper Mario adventure. This extra-spunky university student knew it all. | *** | ||
250 | Koops | It's Koops from the last Paper Mario adventure. Kicking some shell never felt so good. | *** | ||
251 | Madame Flurrie | It's Madame Flurrie from the last Paper Mario adventure. The most Rubenesque Mario companion ever? | *** | ||
252 | Yoshi | It's Yoshi from the last Paper Mario adventure. This scrappy Yoshi was the only way to travel! | *** | ||
253 | Vivian | It's Vivian from the last Paper Mario adventure. She was a great friend once she split from her sisters. | *** | ||
254 | Admiral Bobbery | It's Admiral Bobbery from the last Paper Mario adventure. This salty dog knew how to blast his enemies broadside! | *** | ||
255 | Ms. Mowz | It's Ms. Mowz from the last Paper Mario adventure. This thief had a nose for rare badges. Great smoocher! | *** | ||
256 | Toad | This loyal subject comes from another dimension. Many people in that world have strange head spots. | ** |